AoeStats
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Pilgrims

508488964Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 11m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1379
+15
🇩🇪 Inca · Germany
1354
+16
🇫🇮 Byzantines · Finland
1354
+16
🇳🇴 Slavs · Norway
1327
+18
🇳🇱 Danes · Netherlands
1423
-18
🇨🇴 Saracens · Colombia
1417
-19
🇬🇧 Armenians · United Kingdom
1315
-14
🇲🇪 Vietnamese · Montenegro
1304
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 450 — — — ⛏ Fish Boom
38 421 — — — ⛏ Fish Boom
29 318 10:36 — — ⛏ Fish Boom
27 300 — — — ⛏ Fish Boom
25 278 — — — ⛏ Fish Boom
25 277 9:38 — — ⛏ Fish Boom
25 282 — — — ⛏ Fish Boom
25 284 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
1,200 2,328 0 100 3,628 3,230
1,250 2,069 50 100 3,469 3,180
1,250 2,000 0 100 3,350 3,887
1,350 1,669 0 100 3,119 2,953
1,550 1,286 50 100 2,986 3,158
1,150 1,475 50 100 2,775 2,520
1,600 1,000 50 105 2,755 3,677
650 1,025 50 100 1,825 1,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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