AoeStats
← Yaya Banana

Pilgrims

508487196Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 3m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Danes · Russia
1376
+14
🇮🇹 Vikings · Italy
1313
+17
🇳🇴 Slavs · Norway
1310
+17
🇩🇪 Berbers · Germany
1301
+17
🇨🇳 Wu · China
1356
-17
🇦🇺 Inca · Australia
1347
-16
🇨🇳 Bohemians · China
1326
-16
🇺🇸 Japanese · United States
1315
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 188 — — —
47 176 — — —
34 126 — — —
26 96 — — —
24 88 — — —
17 64 — — —
16 58 — — —
1 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 675 0 100 1,175 563
150 475 0 100 725 148
200 300 0 100 600 111
0 325 0 100 425 180
0 275 0 100 375 60
0 350 0 0 350 188
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.