AoeStats
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Arena

509911583Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 49m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Danes · Portugal
1049
+17
🇻🇳 Franks · Vietnam
1031
+18
🇩🇪 Jurchens · Germany
1097
-18
🇷🇴 Vietnamese · Romania
1049
-17
Player eAPM Actions Feudal Castle Imperial Opening
50 2,443 11:12 17:22 44:30 ⛏ Fast Castle
38 1,861 10:37 16:33 — ⛏ Fast Castle
26 1,273 9:55 13:51 — ⛏ Fast Castle
22 1,075 11:16 16:59 45:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
!
24,405 18,605 12,520 325 55,855 63,168
15,930 14,760 14,090 2,150 46,930 51,887
21,115 13,630 8,675 175 43,595 48,091
7,185 5,216 3,235 2,035 17,671 19,213
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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