AoeStats
← Broncoespasmo

Arabia

510674378Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 42m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1043
+14
🇦🇷 Maya · Argentina
1034
+15
🇺🇸 Aztecs · United States
1193
-21
🇺🇸 Chinese · United States
822
-8
Player eAPM Actions Feudal Castle Imperial Opening
56 2,413 11:12 20:15 — ⚔ FC into Archers
35 1,487 10:02 13:39 — ⛏ Fast Castle
34 1,471 10:41 23:31 — ⚔ Scout Rush
12 494 11:51 19:58 — ⚔ Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
12,615 9,397 6,860 130 29,002 30,298
9,075 11,232 5,930 2,050 28,287 29,924
13,500 6,864 6,845 200 27,409 29,922
7,315 7,339 2,445 950 18,049 19,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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