AoeStats
← Broncoespasmo

Coastal Forest

510671774Analyzed
2v2 RM · 2d ago on Oct 2, 2026· 18m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1027
+16
🇦🇷 Maya · Argentina
1017
+17
🇨🇳 Persians · China
1037
-17
🇨🇳 Japanese · China
1025
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 945 14:47 — —
34 630 15:19 — — ⚔ Archer Rush
30 558 9:43 — — ⚔ M@A into Towers into Archers
28 520 10:58 14:39 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,440 2,326 550 0 6,316 6,363
3,200 2,135 530 375 6,240 6,921
2,800 1,480 230 100 4,610 4,297
1,700 725 50 100 2,575 3,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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