AoeStats
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Black Forest

510178694Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 89m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Ethiopians · United Kingdom
779
+19
🇬🇧 Bohemians · United Kingdom
755
+19
🇩🇪 Wu · Germany
837
-19
🇺🇸 Varangians · United States
834
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 2,172 14:23 17:51 33:21 ⛏ Fast Castle
19 1,735 11:40 17:54 30:46 ⛏ Fast Castle
19 1,679 14:30 17:54 34:19 ⛏ Fast Castle
16 1,423 13:34 19:34 34:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,290 43,579 50,955 5,385 151,209 168,623
22,795 38,691 36,880 1,550 99,916 124,275
28,160 29,789 29,010 3,015 89,974 114,337
34,150 22,256 18,290 4,850 79,546 94,309
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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