AoeStats
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Black Forest

509740790Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 61m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
818
+16
🇵🇦 Khitans · Panama
717
+20
🇧🇴 Turks · Bolivia
812
-18
🇹🇷 Khmer · Türkiye
809
-18
Player eAPM Actions Feudal Castle Imperial Opening
31 1,921 10:49 19:19 33:51 ⛏ Fast Castle
25 1,512 12:13 22:27 34:40 ⛏ Fast Castle
20 1,214 11:10 16:30 32:03 ⛏ Fast Castle
13 801 13:04 24:16 39:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,650 26,012 20,895 2,225 78,782 87,583
26,430 20,072 16,725 2,800 66,027 69,611
16,620 26,960 15,975 2,625 62,180 62,839
26,145 12,834 14,170 3,700 56,849 80,786
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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