AoeStats
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MegaRandom

509493589Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 58m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Danes · New Zealand
1264
+18
🇧🇷 Vietnamese · Brazil
1253
+18
🇺🇸 Magyars · United States
1209
+20
🇵🇪 Japanese · Peru
1362
-21
🇲🇽 Franks · Mexico
1305
-19
🇨🇴 Italians · Colombia
1236
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 2,937 12:08 15:55 35:43 ⛏ Fast Castle
49 2,904 15:00 19:18 36:58 ⛏ Fast Castle
30 1,737 14:33 23:32 39:05 ⛏ Fast Castle
25 1,471 15:16 21:20 35:05 ⛏ Fast Castle
22 1,286 18:19 22:29 28:37 ⚔ Drush FC into Fast Imp
16 961 13:32 17:55 40:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
33,030 19,176 16,170 7,225 75,601 87,848
37,990 21,883 12,925 1,355 74,153 75,264
25,165 25,860 15,505 6,385 72,915 78,327
26,490 13,786 20,835 5,600 66,711 75,626
29,945 20,996 12,710 2,900 66,551 73,265
14,375 15,265 11,005 5,555 46,200 54,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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