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Arena

509272047Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 9m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Danes · United States
1228
+13
🇺🇸 Turks · United States
1176
+15
🇺🇸 Wei · United States
1174
+15
🇲🇽 Portuguese · Mexico
1250
-18
🇹🇼 Wu · Taiwan
1124
-13
🇧🇷 Vikings · Brazil
1102
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 498 — — —
43 416 — — —
39 378 — — —
37 353 — — —
24 231 9:08 — —
21 202 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,200 475 50 0 2,725 3,610
1,750 470 0 0 2,220 2,627
1,600 300 0 0 1,900 2,275
1,500 375 0 0 1,875 2,364
1,250 350 50 0 1,650 1,444
1,000 375 0 0 1,375 2,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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