AoeStats
← XIII-Hanomontano

African Clearing

510600119Analyzed
4v4 RM · 4h ago on Oct 1, 2026· 47m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Georgians · Switzerland
1290
+13
🇧🇪 Varangians · Belgium
1286
+13
🇨🇭 Hindustanis · Switzerland
1267
+14
🇵🇭 Saracens · Philippines
1206
+16
🇧🇷 Ethiopians · Brazil
1276
-16
🇧🇷 Turks · Brazil
1272
-17
🇧🇷 Persians · Brazil
1174
-12
🇧🇷 Vikings · Brazil
1151
-11
Player eAPM Actions Feudal Castle Imperial Opening
44 2,125 11:42 23:55 39:07 ⚔ Scout Rush
32 1,552 12:17 26:35 — ⚔ Scout Rush
26 1,245 12:24 26:43 37:56 ⚔ Scouts into Towers
22 1,073 13:05 17:24 43:06 ⛏ Fast Castle
22 1,042 14:08 24:41 44:16
21 986 12:56 26:37 37:47 ⚔ Archer Rush
20 966 13:28 20:52 44:13 ⛏ Fast Castle
19 917 11:35 22:14 44:29 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
23,180 11,332 10,585 2,350 47,447 51,972
23,605 9,045 7,145 3,000 42,795 46,418
16,370 11,430 5,915 3,110 36,825 39,660
17,010 12,445 4,250 2,255 35,960 37,200
12,160 12,745 8,155 1,980 35,040 40,562
14,960 12,910 3,235 3,075 34,180 35,675
12,970 8,778 5,635 1,210 28,593 32,089
8,590 5,905 500 425 15,420 16,717
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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