AoeStats
← XIII-Hanomontano

African Clearing

510533200Analyzed
2v2 RM · 10h ago on Oct 1, 2026· 43m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Ethiopians · Brazil
1263
+13
🇧🇷 Persians · Brazil
1156
+18
🇨🇭 Mongols · Switzerland
1210
-16
🇸🇪 Varangians · Sweden
1188
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,523 13:50 17:56 43:45 ⛏ Fast Castle
31 1,347 13:09 17:41 38:49 ⛏ Fast Castle
25 1,109 11:59 23:12 37:50 ⚔ Archer Rush
13 571 12:01 22:06 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
19,275 10,985 10,215 1,830 42,305 44,820
14,460 13,645 9,945 1,150 39,200 39,542
16,800 12,455 5,620 3,100 37,975 44,053
3,200 1,969 300 350 5,819 7,245
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.