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Lombardia

509363344Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 32m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Tatars · Brazil
1009
+15
🇪🇸 Chinese · Spain
1000
+45
🇨🇳 Cumans · China
970
+16
🇦🇷 Franks · Argentina
957
+16
🇫🇷 Varangians · France
1020
-17
🇫🇷 Lithuanians · France
1004
-17
🇫🇷 Britons · France
989
-16
🇫🇷 Vietnamese · France
890
-12
Player eAPM Actions Feudal Castle Imperial Opening
42 1,356 11:01 24:35 — ⚔ Scout Rush
33 1,080 11:08 19:52 — ⚔ Scout Rush
29 949 10:50 16:05 — ⛏ Fast Castle
28 905 13:22 20:17 — ⛏ Fast Castle
28 923 10:57 15:10 — ⛏ Fast Castle
27 869 9:43 15:06 — ⛏ Fast Castle
20 644 13:24 29:24 —
12 403 12:46 19:43 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,025 8,133 1,885 1,600 20,643 24,446
11,630 6,358 2,420 100 20,508 23,779
7,075 9,052 2,810 850 19,787 21,993
9,160 5,850 2,205 200 17,415 20,085
7,650 7,080 1,320 100 16,150 22,705
5,615 8,373 290 300 14,578 16,476
6,145 4,205 1,650 1,645 13,645 14,129
4,925 2,964 725 780 9,394 11,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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