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Pilgrims

509348671Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 31m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
34 1,079 11:38 17:51 — ⛏ Fish Boom into Galleys FC
34 1,076 9:54 17:56 29:54 ⛏ Fish Boom FC
34 1,071 13:04 18:52 — ⛏ Fish Boom FC
30 944 11:48 15:53 — ⛏ Fish Boom FC
27 850 11:49 20:22 — ⛏ Fish Boom into Galleys FC
24 763 12:30 23:06 — ⛏ Fish Boom into Galleys FC
18 584 12:31 19:51 — ⛏ Fish Boom FC into Fire Galleys
13 417 11:23 27:29 — ⚔ Fish Boom into Archers into Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
8,400 14,282 3,430 1,205 27,317 27,743
8,695 7,918 2,520 1,080 20,213 21,080
7,250 7,390 2,675 200 17,515 19,994
7,135 5,910 3,270 200 16,515 18,777
4,975 7,544 2,560 950 16,029 19,224
3,650 9,285 2,100 300 15,335 18,873
2,800 8,575 2,650 300 14,325 15,966
5,105 6,120 1,050 100 12,375 14,122
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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