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Oasis

509331126Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 75m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Varangians · Germany
964
+15
🇷🇴 Lithuanians · Romania
949
+37
🇸🇰 Bulgarians · Slovakia
926
+16
🇳🇱 Mongols · Netherlands
925
+17
🇫🇷 Mongols · France
1089
-21
🇫🇷 Cumans · France
1054
-21
🇫🇷 Vietnamese · France
937
-16
🇫🇷 Inca · France
672
-6
Player eAPM Actions Feudal Castle Imperial Opening
40 3,056 12:01 17:50 34:19 ⛏ Fast Castle
28 2,127 11:03 20:10 32:16 ⚔ Scout Rush
26 1,943 10:53 16:42 30:51 ⛏ Fast Castle
26 2,005 9:09 20:28 36:56 ⚔ Scout Rush
26 1,971 10:36 20:46 39:04 ⛏ Fast Castle
21 1,583 12:40 25:17 39:37 ⚔ Archer Rush
18 1,355 10:43 19:19 43:19 ⛏ Fast Castle
18 1,403 10:40 22:40 36:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,060 65,926 25,805 2,890 124,681 132,611
46,440 38,830 25,350 2,150 112,770 124,268
46,230 41,570 13,030 2,300 103,130 113,903
38,000 41,071 21,020 2,800 102,891 110,040
37,775 36,388 25,030 3,135 102,328 134,097
25,645 42,658 21,960 2,460 92,723 108,295
36,630 25,420 19,140 3,590 84,780 101,202
23,605 10,387 14,740 3,005 51,737 52,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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