AoeStats
← Pradera Siberiana

Yucatan

510858199Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 69m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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🇨🇳 Mongols · China
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Player eAPM Actions Feudal Castle Imperial Opening
35 2,386 11:27 18:35 32:28 ⛏ Fast Castle
24 1,673 10:14 15:20 34:17 ⛏ Fast Castle
23 1,606 10:50 18:26 34:16
22 1,485 13:03 19:51 46:18 ⛏ Fast Castle
22 1,527 17:26 27:44 48:32 ⛏ Fast Castle
18 1,211 12:11 16:17 36:36 ⛏ Fast Castle
15 1,007 12:18 17:53 31:41 ⛏ Fast Castle
15 1,040 12:37 21:37 38:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,670 41,570 28,170 5,600 95,010 115,080
34,420 23,433 28,800 5,355 92,008 100,342
33,150 16,557 22,970 5,400 78,077 82,688
30,305 16,394 20,920 4,300 71,919 103,079
33,685 11,415 22,420 2,950 70,470 102,825
27,670 17,370 11,900 4,430 61,370 73,024
34,365 5,605 13,505 1,420 54,895 61,064
15,260 16,670 10,320 3,335 45,585 50,361
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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