AoeStats
← Pradera Siberiana

Baltic

510791411Analyzed
4v4 RM · 12h ago on Oct 2, 2026· 47m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
862
+18
🇵🇰 Khmer · Pakistan
839
+19
🇹🇷 Turks · Türkiye
837
+19
🇨🇳 Magyars · China
811
+20
🇨🇱 Varangians · Chile
966
-22
🇦🇷 Celts · Argentina
899
-19
🇨🇳 Khitans · China
896
-19
🇫🇷 Persians · France
832
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,778 10:16 18:37 36:15 ⛏ Fish Boom FC
32 1,503 12:08 19:21 33:15 ⛏ Fish Boom FC
31 1,479 10:35 17:36 27:49 ⛏ Fast Castle
21 1,013 10:07 19:25 37:55 ⛏ Fish Boom FC
16 743 10:56 20:31 36:24 ⛏ Fast Castle
13 635 12:53 18:53 37:23 ⛏ Fish Boom into Fire Galleys FC
13 627 13:20 18:37 32:05 ⛏ Fast Castle
12 544 11:39 23:00 34:58 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,085 14,215 11,090 1,700 55,090 74,318
22,460 17,990 9,545 2,300 52,295 57,682
18,675 15,885 14,855 2,150 51,565 58,348
15,560 17,395 9,620 1,600 44,175 52,111
13,100 15,035 6,868 2,810 37,813 41,826
15,495 11,075 6,315 2,035 34,920 49,774
16,845 9,409 5,750 1,680 33,684 40,329
11,640 11,761 5,265 1,630 30,296 33,949
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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