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Nomad

510320859Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 52m 7s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Varangians · Taiwan
1141
+15
🇹🇼 Khmer · Taiwan
1117
+16
🇹🇼 Vietnamese · Taiwan
1111
+16
🇹🇼 Japanese · Taiwan
1071
+18
🇨🇳 Wei · China
1166
-18
🇨🇳 Portuguese · China
1148
-19
🇧🇷 Japanese · Brazil
1115
-16
🇨🇳 Franks · China
1003
-12
Player eAPM Actions Feudal Castle Imperial Opening
27 1,397 12:47 21:07 42:28 ⚔ FC into Archers
25 1,280 15:42 23:42 40:19 ⚔ Fish Boom FC into Towers
25 1,324 14:58 18:48 38:49 ⛏ Fish Boom FC
24 1,264 13:59 22:01 — ⛏ Fish Boom FC
23 1,212 15:28 25:31 — ⚔ Fish Boom into Scouts
20 1,043 14:39 23:15 46:37 ⚔ Fish Boom into M@A
20 1,038 16:14 25:31 37:54 ⛏ Fish Boom into Galleys FC
18 925 16:58 21:01 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
29,440 15,375 17,100 2,500 64,415 76,435
19,005 15,210 6,900 3,495 44,610 51,042
11,815 20,615 8,760 2,300 43,490 54,243
16,525 12,640 9,830 3,995 42,990 47,417
14,245 12,485 5,175 2,115 34,020 34,841
9,780 11,245 1,905 845 23,775 25,307
9,070 9,090 2,875 2,575 23,610 24,535
7,015 5,165 1,970 2,125 16,275 20,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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