AoeStats
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Black Forest

508664464Analyzed
4v4 RM · 10d ago on Sep 23, 2026· 37m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
1040
+10
🇨🇱 Chinese · Chile
872
+17
🇨🇱 Japanese · Chile
841
+18
🇨🇱 Chinese · Chile
836
+17
🇩🇪 Varangians · Germany
906
-16
🇹🇼 Poles · Taiwan
891
-21
🇨🇳 Japanese · China
884
-15
🇵🇹 Portuguese · Portugal
868
-41
Player eAPM Actions Feudal Castle Imperial Opening
36 1,328 14:29 20:31 32:22 ⛏ Fast Castle
29 1,074 12:45 20:13 — ⛏ Fish Boom FC
28 1,037 15:17 20:11 — ⛏ Fast Castle
19 701 12:54 19:32 — ⛏ Fast Castle
17 635 12:44 17:51 — ⛏ Fast Castle
16 583 12:13 16:19 37:07 ⛏ Fast Castle
15 571 17:28 29:54 — ⚔ Fish Boom into Drush FC
5 183 17:24 — — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,480 10,084 6,600 1,180 36,344 38,317
10,695 10,050 4,690 850 26,285 29,972
10,780 9,608 2,430 900 23,718 27,778
8,365 10,329 2,940 1,590 23,224 26,794
7,220 7,890 6,310 0 21,420 24,898
4,950 7,765 4,190 1,400 18,305 22,070
7,905 5,505 1,070 1,000 15,480 21,132
2,455 1,865 90 125 4,535 4,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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