AoeStats
← The Sorrow of Moldavia

Baltic

510396509Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 50m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1291
+12
🇨🇴 Varangians · Colombia
1274
+12
🇨🇦 Huns · Canada
1252
+13
🇺🇸 Romans · United States
1242
+14
🇺🇸 Persians · United States
1345
-19
🇺🇸 Varangians · United States
1184
-12
🇺🇸 Lithuanians · United States
1149
-11
🇺🇸 Italians · United States
1095
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 1,907 13:09 19:37 37:17 ⛏ Fish Boom into Galleys FC
35 1,762 10:12 20:37 33:37 ⛏ Fish Boom into Galleys FC
32 1,626 11:33 15:35 39:03 ⛏ Fish Boom FC
25 1,230 11:40 16:27 30:59 ⛏ Fish Boom FC
24 1,177 11:30 20:45 33:39 ⛏ Fish Boom FC
22 1,081 11:55 16:44 47:51 ⛏ Fast Castle
22 1,111 11:26 28:00 41:11 ⛏ Fish Boom into Galleys into Fire Galleys FC
11 575 11:31 21:20 36:36 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
34,550 21,550 19,780 3,440 79,320 85,523
21,555 19,220 11,265 3,200 55,240 73,047
21,715 15,430 13,840 2,150 53,135 60,480
13,925 22,758 11,755 3,460 51,898 64,390
13,885 20,623 7,885 4,085 46,478 49,781
21,340 10,769 11,450 1,600 45,159 52,944
14,650 16,080 6,810 2,500 40,040 45,345
9,870 9,701 6,175 3,310 29,056 31,644
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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