AoeStats
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Arena

510083601Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 37m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
1097
+15
🇹🇼 Franks · Taiwan
1093
+16
🇪🇸 Malay · Spain
1086
+16
🇹🇼 Saxons · Taiwan
1083
+16
🇹🇼 Britons · Taiwan
1118
-17
🇹🇼 Aztecs · Taiwan
1094
-16
🇨🇳 Italians · China
1062
-15
🇨🇳 Persians · China
1057
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 1,507 10:41 14:36 29:57 ⛏ Fast Castle
33 1,241 13:42 17:31 31:06 ⛏ Fast Castle
27 1,004 11:09 14:52 28:49 ⛏ Fast Castle
27 994 11:53 15:44 31:21 ⛏ Fast Castle
27 1,017 12:18 16:21 31:03 ⛏ Fast Castle
21 802 11:36 16:43 30:18 ⛏ Fast Castle
20 759 10:40 14:17 30:32 ⛏ Fast Castle
15 555 14:01 18:50 31:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,865 9,600 7,380 2,250 44,095 50,063
19,220 10,790 11,010 1,600 42,620 46,348
19,880 12,510 8,505 1,650 42,545 47,159
16,675 13,449 5,390 2,605 38,119 44,397
17,200 13,165 4,730 1,600 36,695 45,070
13,815 11,460 4,295 850 30,420 32,736
11,310 8,555 2,915 1,200 23,980 28,114
10,150 7,880 4,080 1,400 23,510 29,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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