AoeStats
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Arena

509477119Analyzed
4v4 RM · 7d ago on Sep 26, 2026· 34m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1352
+13
🇹🇷 Persians · Türkiye
1308
+15
🇺🇦 Gurjaras · Ukraine
1235
+18
🇹🇷 Poles · Türkiye
1225
+18
🇩🇪 Poles · Germany
1318
-17
🇺🇸 Ethiopians · United States
1283
-16
🇩🇪 Mongols · Germany
1268
-16
🇧🇷 Varangians · Brazil
1258
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,679 10:54 14:32 28:39 ⛏ Fast Castle
48 1,661 9:22 13:22 — ⛏ Fast Castle
32 1,094 12:19 16:09 20:33 ◆ FC into Fast Imp
28 961 11:51 16:59 32:08 ⛏ Fast Castle
25 876 10:18 14:29 26:14 ⛏ Fast Castle
22 772 10:32 14:49 — ⛏ Fast Castle
22 746 9:49 14:16 — ⛏ Fast Castle
20 681 10:59 14:41 30:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,150 13,540 8,620 400 40,710 43,524
16,870 10,610 6,745 950 35,175 41,260
9,525 10,835 7,115 235 27,710 30,618
13,025 7,250 2,570 995 23,840 26,531
8,515 6,215 6,805 200 21,735 23,532
8,200 6,140 4,295 1,500 20,135 22,399
7,285 5,750 3,350 1,500 17,885 21,021
7,320 5,785 1,185 1,700 15,990 16,763
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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