AoeStats
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Black Forest

510463301Analyzed
3v3 RM · 4h ago on Oct 1, 2026· 48m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Varangians · United States
1028
+16
🇪🇸 Khmer · Spain
1016
+17
🇺🇸 Britons · United States
1012
+17
🇨🇳 Portuguese · China
1057
-17
🇺🇸 Chinese · United States
1047
-17
🇦🇷 Celts · Argentina
1005
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,412 11:31 23:57 39:11 ⚔ M@A Rush
25 1,193 10:59 18:10 33:14 ⛏ Fast Castle
20 949 10:25 17:02 36:43 ⛏ Fast Castle
18 888 12:18 35:42 — ⚔ Drush
3 159 — — —
0 19 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,590 19,895 11,940 3,280 54,705 71,018
17,520 16,748 13,075 3,000 50,343 58,372
18,265 9,995 10,145 950 39,355 42,804
6,225 3,874 750 855 11,704 14,884
1,350 150 0 0 1,500 1,650
0 0 0 0 0 337
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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