AoeStats
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Pilgrims

510250295Analyzed
4v4 RM · 21h ago on Sep 30, 2026· 2m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Saracens · Mexico
1088
+11
🇲🇽 Malay · Mexico
1064
+12
🇲🇽 Spanish · Mexico
1017
+14
🇲🇽 Varangians · Mexico
906
+18
🇦🇷 Turks · Argentina
988
-15
🇦🇷 Celts · Argentina
986
-14
🇻🇳 Vikings · Vietnam
954
-13
🇺🇸 Byzantines · United States
941
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 158 — — —
46 129 — — —
28 78 — — —
24 68 — — —
22 62 — — —
18 52 — — —
13 36 — — —
13 38 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 475 0 100 575 66
0 275 0 100 375 40
0 275 0 100 375 120
0 275 0 100 375 180
0 275 0 0 275 195
0 0 0 0 0 40
0 0 0 0 0 40
0 0 0 0 0 150
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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