AoeStats
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Arena

510210933Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 37m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Huns · Brazil
1137
+12
🇫🇷 Cumans · France
1136
+12
969
+19
🇦🇷 Celts · Argentina
966
+20
🇨🇦 Japanese · Canada
1110
-18
🇺🇸 Danes · United States
1050
-16
🇨🇴 Italians · Colombia
1045
-16
🇲🇽 Cumans · Mexico
969
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,726 10:49 14:57 36:33 ⛏ Fast Castle
26 962 9:53 17:24 26:59 ⛏ Fast Castle
22 833 10:35 15:59 35:56 ⛏ Fast Castle
21 778 10:37 22:32 — ⚔ M@A Rush
20 741 10:33 14:32 31:15 ⛏ Fast Castle
14 530 12:28 17:14 35:37 ⛏ Fast Castle
10 382 11:28 18:16 30:58 ⛏ Fast Castle
2 79 — — —

Resources

Player Food Wood Gold Stone Spent Collected
19,725 9,085 7,275 1,050 37,135 49,867
17,035 9,870 4,465 2,250 33,620 46,255
13,550 9,585 3,700 1,800 28,635 32,679
8,925 11,695 5,260 1,500 27,380 28,149
12,150 9,905 2,800 1,915 26,770 27,851
9,310 8,060 4,805 880 23,055 23,538
7,835 8,880 4,255 1,400 22,370 24,712
350 150 50 0 550 1,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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