AoeStats
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Arena

510041896Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 47m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Varangians · Mexico
1002
+15
🇵🇪 Vietnamese · Peru
993
+15
🇨🇳 Khmer · China
963
+17
🇺🇸 Byzantines · United States
949
+17
🇳🇿 Dravidians · New Zealand
996
-17
🇳🇿 Magyars · New Zealand
982
-16
🇦🇷 Celts · Argentina
964
-16
🇨🇳 Bohemians · China
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,487 10:44 14:44 28:55 ⛏ Fast Castle
30 1,415 10:55 25:18 43:20 ⚔ M@A Rush
29 1,399 11:16 14:14 27:50 ⛏ Fast Castle
27 1,312 10:42 15:00 30:44 ⚔ FC into Archers
26 1,228 10:13 17:36 31:12 ⛏ Fast Castle
24 1,167 11:37 15:17 30:22 ⛏ Fast Castle
20 977 11:35 16:03 37:37 ⛏ Fast Castle
18 859 11:16 15:19 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
65,985 22,320 21,255 3,650 113,210 117,604
25,715 23,845 10,455 1,925 61,940 67,151
17,925 19,585 10,375 3,050 50,935 75,240
22,105 17,855 7,915 1,950 49,825 52,565
23,580 13,405 11,385 900 49,270 60,697
16,930 13,580 6,340 1,680 38,530 40,405
16,495 11,321 7,325 1,650 36,791 42,785
13,455 8,255 6,585 2,250 30,545 38,088
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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