AoeStats
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Fortress

509766101Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 80m 43s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1075
+14
1041
+16
🇲🇽 Aztecs · Mexico
1036
+16
🇪🇨 Japanese · Ecuador
1032
+16
🇨🇳 Varangians · China
1101
-19
🇵🇪 Celts · Peru
1083
-18
🇵🇪 Persians · Peru
980
-13
🇦🇷 Celts · Argentina
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 2,815 8:34 13:35 39:27 ⛏ Fast Castle
35 2,795 7:16 10:59 29:05 ⛏ Fast Castle
34 2,705 8:44 14:29 38:21 ⛏ Fast Castle
30 2,402 8:06 13:08 29:38 ⛏ Fast Castle
29 2,318 6:58 12:56 31:10 ⛏ Fast Castle
24 1,938 8:29 14:33 47:22 ⛏ Fast Castle
22 1,746 6:44 13:17 53:06 ⛏ Fast Castle
18 1,445 6:15 11:30 28:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
42,295 51,163 20,005 6,120 119,583 135,377
65,830 19,465 22,165 850 108,310 126,047
37,625 42,721 17,445 4,345 102,136 106,218
39,555 25,155 17,320 1,300 83,330 93,506
24,715 29,865 16,455 3,000 74,035 79,290
12,325 32,671 25,520 2,960 73,476 77,316
30,535 16,298 13,990 3,210 64,033 72,613
24,875 21,500 6,495 4,565 57,435 72,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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