AoeStats
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Arena

509369017Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 56m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Bohemians · Sweden
1056
+14
🇨🇳 Danes · China
1019
+15
🇭🇰 Persians · Hong Kong SAR China
1003
+16
🇦🇷 Celts · Argentina
935
+19
🇨🇳 Mongols · China
1013
-16
🇺🇸 Burgundians · United States
1003
-16
🇪🇸 Slavs · Spain
1001
-16
🇪🇸 Japanese · Spain
993
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,774 11:02 16:35 32:47 ⛏ Fast Castle
29 1,666 9:13 15:25 35:28 ⛏ Fast Castle
27 1,507 11:13 14:33 29:08 ⛏ Fast Castle
27 1,529 11:21 22:09 50:41 ⚔ M@A into Towers
26 1,500 10:15 15:55 29:15 ⛏ Fast Castle
19 1,056 10:50 15:37 28:20 ⛏ Fast Castle
19 1,092 9:53 21:49 47:00 ⚔ FC into Archers
17 939 11:46 16:05 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,125 17,280 21,460 5,650 83,515 102,070
29,435 33,750 15,670 2,550 81,405 83,928
28,770 18,110 16,480 3,450 66,810 86,555
25,900 22,650 8,610 2,300 59,460 87,833
17,715 26,425 11,445 2,900 58,485 65,493
23,930 19,767 10,410 2,855 56,962 57,957
18,885 20,845 10,605 1,940 52,275 63,446
24,065 14,885 10,560 1,150 50,660 61,061
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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