AoeStats
← Erickinio

Arena

509031941Analyzed
4v4 RM · 6d ago on Sep 25, 2026· 38m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Tatars · Türkiye
943
+13
🇦🇷 Celts · Argentina
911
+14
🇦🇷 Bohemians · Argentina
895
+15
🇦🇺 Varangians · Australia
868
+15
🇲🇽 Burgundians · Mexico
886
-15
🇳🇿 Lithuanians · New Zealand
886
-15
🇺🇸 Sicilians · United States
879
-15
🇳🇿 Italians · New Zealand
807
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,510 10:09 13:46 28:04 ⛏ Fast Castle
34 1,291 10:16 14:04 28:43 ⛏ Fast Castle
26 1,004 11:08 29:56 34:39 ⚔ M@A into Towers into Fast Imp
24 933 10:31 18:39 30:08 ⛏ Fast Castle
22 828 12:52 29:21 36:57 ⛏ Fast Castle
20 753 10:09 18:01 — ⛏ Fast Castle
17 634 10:46 14:57 — ⛏ Fast Castle
16 616 11:24 15:23 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,300 13,890 9,105 1,630 50,925 61,252
18,810 10,450 11,945 850 42,055 47,900
16,490 15,990 5,960 1,100 39,540 43,827
13,870 11,070 3,965 1,080 29,985 33,028
4,600 13,945 6,550 1,670 26,765 33,580
11,135 7,550 2,460 1,135 22,280 22,898
8,615 6,005 1,110 1,675 17,405 24,101
7,200 5,813 1,000 960 14,973 18,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.