Arabia
508983192Analyzed2v2 RM
·
7d ago on Sep 24, 2026·
56m 41s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
SadPlay
95 units ordered
Konnik47
Militia25
Knight9
Spearman8
Mangonel3
Trebuchet2
Monk1
First military 13:30 — Spearman
Juminican
241 units ordered
Berserk136
Mounted Crossbowman50
Pikeman39
Varangian Guard8
Spearman4
Trebuchet3
Capped Ram1
First military 13:23 — Spearman
davis
140 units ordered
Hussar68
Cavalier46
Knight20
Scout Cavalry3
Trebuchet3
First military 12:35 — Scout Cavalry
Erickinio
242 units ordered
Halberdier68
Woad Raider55
Pikeman29
Champion24
Man-at-Arms15
Scorpion14
Long Swordsman12
Mangonel6
Monk5
Two-Handed Swordsman5
Trebuchet4
Spearman3
Militia2
First military 13:09 — Militia
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
SadPlay’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Juminican’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
davis’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9
Erickinio’s army
and what beats it
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3