AoeStats
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Arabia

508983192Analyzed
2v2 RM · 7d ago on Sep 24, 2026· 56m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bulgarians · United States
848
+19
🇵🇪 Vikings · Peru
797
+21
🇦🇷 Magyars · Argentina
916
-20
🇦🇷 Celts · Argentina
899
-20
Player eAPM Actions Feudal Castle Imperial Opening
29 1,658 10:51 21:58 40:46
28 1,583 13:12 21:26 43:16 ⚔ Drush
25 1,432 10:55 21:46 34:57 ⚔ Scout Rush
21 1,211 11:48 20:07 36:00

Resources

Player Food Wood Gold Stone Spent Collected
27,230 20,363 9,835 2,420 59,848 64,178
23,645 13,212 11,215 3,215 51,287 57,225
21,015 11,557 10,520 4,050 47,142 52,659
18,465 8,507 8,350 1,500 36,822 39,091
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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