AoeStats
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Arabia

508896753Analyzed
3v3 RM · 7d ago on Sep 24, 2026· 26m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
28 723 10:33 14:42 — ⛏ Fast Castle
17 453 12:13 17:37 — ⛏ Fast Castle
16 430 11:39 18:16 — ⛏ Fast Castle
15 397 10:40 21:36 — ⛏ Fast Castle
14 360 10:28 — — ⚔ Scout Rush
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
7,320 2,515 1,335 650 11,820 13,249
5,175 3,690 250 1,805 10,920 11,203
7,045 3,375 100 0 10,520 12,747
4,830 3,786 700 695 10,011 10,865
5,100 3,020 990 650 9,760 10,282
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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