AoeStats
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Oasis

508804085Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 25m 9s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
982
+15
🇺🇸 Varangians · United States
976
+15
🇲🇽 Malay · Mexico
901
+18
🇺🇸 Romans · United States
818
+21
🇬🇹 Varangians · Guatemala
1057
-22
🇦🇷 Celts · Argentina
929
-17
🇺🇸 Mongols · United States
914
-16
🇬🇹 Aztecs · Guatemala
879
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 742 10:27 14:50 — ⛏ Fast Castle
21 528 12:13 19:04 — ⛏ Fast Castle
17 425 13:05 — —
16 392 11:10 15:07 — ⛏ Fast Castle
13 324 10:59 17:23 — ⛏ Fast Castle
10 243 10:33 — —
6 161 13:23 — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,810 5,285 1,170 655 11,920 12,545
4,985 3,447 570 855 9,857 9,597
3,900 2,615 950 830 8,295 11,399
3,970 3,030 400 0 7,400 8,331
2,350 925 200 0 3,475 5,177
1,800 819 50 0 2,669 3,775
1,400 785 0 0 2,185 3,814
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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