AoeStats
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Arena

508589716Analyzed
3v3 RM · 9d ago on Sep 23, 2026· 5m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Celts · Argentina
855
+14
🇲🇽 Bulgarians · Mexico
844
+14
🇲🇽 Franks · Mexico
833
+15
🇺🇸 Varangians · United States
853
-16
🇺🇸 Turks · United States
847
-16
🇺🇸 Franks · United States
735
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 135 — — —
24 132 — — —
23 123 — — —
21 113 — — —
16 87 — — —
12 64 — — —

Resources

Player Food Wood Gold Stone Spent Collected
700 250 0 0 950 889
550 225 0 0 775 779
650 100 0 0 750 559
450 225 0 0 675 732
600 50 0 0 650 610
300 0 0 0 300 411
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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