AoeStats
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MegaRandom

508374337Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 41m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
855
+12
🇬🇧 Armenians · United Kingdom
840
+13
🇦🇷 Celts · Argentina
799
-14
🇨🇱 Mapuche · Chile
731
-11
Compared against 152,982 analysed team-game players on MegaRandom.
mccoy.barkermill8 D
Feudal Age 11:15 vs 11:14
top 50%
Castle Age 24:24 vs 20:18
btm 17%
Imperial Age 39:40 vs 37:20
btm 33%
eAPM 8 vs 28
btm 4%
First military 16:42 vs 14:32
btm 36%
▼ Slow Castle Age at 24:24 — slower than 83% of analysed players on MegaRandom
▼ Low eAPM (8) — busier hands win idle time back
▼ Town centers idle 5:24 of the first 24:24 — keep villagers queued
Mannnggg A
Feudal Age 10:32 vs 11:14
top 32%
Castle Age 19:11 vs 20:18
top 40%
Imperial Age — vs 37:20
btm 0%
eAPM 29 vs 28
top 47%
First military 9:17 vs 14:32
top 5%
▼ Loom never researched — one lost villager costs more
▲ Early military at 9:17 (Militia) — earlier than 95% of analysed players on MegaRandom
▼ Town centers idle 5:36 of the first 19:11 — keep villagers queued
patitocarlos B
Feudal Age 10:59 vs 11:14
top 43%
Castle Age 23:23 vs 20:18
btm 24%
Imperial Age 29:20 vs 37:20
top 4%
eAPM 18 vs 28
btm 25%
First military 13:06 vs 14:32
top 40%
▼ Slow Castle Age at 23:23 — slower than 76% of analysed players on MegaRandom
▲ Fast Imperial Age at 29:20 — faster than 96% of analysed players on MegaRandom
▼ Low eAPM (18) — busier hands win idle time back
▼ Loom never researched — one lost villager costs more
Erickinio D
Feudal Age 15:10 vs 11:14
btm 5%
Castle Age 33:01 vs 20:18
btm 1%
Imperial Age — vs 37:20
btm 0%
eAPM 24 vs 28
btm 41%
First military 11:53 vs 14:32
top 29%
▼ Slow Feudal Age at 15:10 — slower than 95% of analysed players on MegaRandom
▼ Slow Castle Age at 33:01 — slower than 99% of analysed players on MegaRandom
▼ Town centers idle 3:51 of the first 33:01 — keep villagers queued
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