AoeStats
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MegaRandom

508374337Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 41m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
855
+12
🇬🇧 Armenians · United Kingdom
840
+13
🇦🇷 Celts · Argentina
799
-14
🇨🇱 Mapuche · Chile
731
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,200 10:32 19:11 — ⚔ M@A FC
24 986 15:10 33:01 — ⚔ M@A into Archers
18 735 10:59 23:23 29:20 ⚔ Skirmisher Rush
8 338 11:15 24:24 39:40

Resources

Player Food Wood Gold Stone Spent Collected
13,585 9,455 5,810 950 29,800 34,957
12,725 10,462 2,695 750 26,632 32,303
10,110 8,565 6,300 100 25,075 26,219
10,620 7,160 1,275 2,525 21,580 22,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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