AoeStats
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Black Forest

508371829Analyzed
2v2 RM · 10d ago on Sep 22, 2026· 35m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Koreans · Argentina
806
+15
🇦🇷 Celts · Argentina
783
+16
🇷🇺 Bohemians · Russia
843
-18
🇺🇸 Spanish · United States
726
-13
Player eAPM Actions Feudal Castle Imperial Opening
23 819 12:13 28:02 — ⚔ Drush
20 688 17:26 29:40 — ⚔ FC into Archers
15 518 12:49 25:25 — ⛏ Fast Castle
13 463 18:32 25:30 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,030 6,740 1,800 1,410 18,980 19,640
7,195 5,850 1,775 1,090 15,910 19,602
5,010 5,102 1,720 2,285 14,117 16,670
4,375 4,095 335 675 9,480 10,530
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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