AoeStats
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Arena

508360229Analyzed
3v3 RM · 10d ago on Sep 22, 2026· 27m 19s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
848
+12
🇺🇸 Tatars · United States
825
+13
🇺🇸 Khmer · United States
769
+15
🇦🇷 Celts · Argentina
794
-14
🇨🇴 Gurjaras · Colombia
747
-13
🇺🇸 Muisca · United States
746
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 646 10:42 23:36 — ⚔ M@A into Towers
21 578 10:27 18:37 — ⚔ Towers FC
11 303 12:30 17:47 — ⛏ Fast Castle
10 275 13:27 22:54 — ⚔ Scout Rush
5 141 12:59 — — ⚔ Scout Rush
0 11 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,805 4,520 920 450 12,695 13,243
5,525 4,495 880 825 11,725 12,456
4,225 3,930 525 1,355 10,035 10,654
5,330 4,100 250 200 9,880 11,088
3,345 2,070 440 0 5,855 10,068
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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