AoeStats
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Oasis

510006247Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 63m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Jurchens · Argentina
1661
+15
🇲🇽 Britons · Mexico
1644
+16
🇦🇷 Ethiopians · Argentina
1600
+17
🇺🇸 Japanese · United States
1512
+22
🇨🇱 Huns · Chile
1641
-18
🇨🇱 Jurchens · Chile
1638
-18
🇦🇷 Wei · Argentina
1628
-17
🇨🇱 Saxons · Chile
1620
-17
Player eAPM Actions Feudal Castle Imperial Opening
81 5,173 8:30 19:39 32:33 ⛏ Fast Castle
81 5,170 8:54 22:06 39:54 ⚔ M@A into Archers
75 4,765 7:57 18:29 32:17 ⛏ Fast Castle
63 4,008 9:26 23:00 38:40 ⚔ Scout Rush
57 3,648 8:26 19:15 36:43 ⚔ Scout Rush
54 3,452 9:14 25:33 44:09 ⚔ Archer Rush
48 3,082 8:51 22:36 36:50 ⚔ Scout Rush
42 2,703 10:56 14:45 32:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
69,095 33,810 30,525 5,085 138,515 158,994
51,910 21,725 40,545 950 115,130 116,733
40,630 43,935 20,165 4,495 109,225 112,736
53,710 22,767 22,960 2,150 101,587 108,578
40,695 27,480 22,445 3,615 94,235 115,257
24,195 43,003 19,825 7,130 94,153 104,043
30,630 39,070 17,535 5,845 93,080 117,066
25,760 33,582 13,530 1,290 74,162 84,344
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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