AoeStats
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Nomad

509987111Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 55m 27s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1577
+10
🇨🇱 Spanish · Chile
1440
+16
🇮🇹 Franks · Italy
1406
+17
🇮🇹 Berbers · Italy
1362
+19
🇺🇸 Danes · United States
1547
-19
🇲🇽 Persians · Mexico
1464
-17
🇺🇸 Japanese · United States
1387
-14
🇺🇸 Spanish · United States
1348
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,712 13:33 17:33 40:56 ⛏ Fish Boom FC
48 2,661 13:03 16:58 36:51 ⚔ Fish Boom FC into Archers
42 2,323 13:31 17:19 38:40 ⛏ Fish Boom FC
41 2,298 13:16 17:27 34:34 ⛏ Fish Boom FC into Fire Galleys
39 2,146 13:36 23:14 36:08 ⚔ Fish Boom into Towers FC
34 1,898 13:02 16:28 36:50 ⛏ Fish Boom FC
32 1,791 13:08 17:29 48:25 ⛏ Fish Boom FC
24 1,335 12:15 27:15 — ⚔ Fish Boom into M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
40,785 14,820 32,620 3,085 91,310 98,950
37,125 16,914 19,545 3,985 77,569 95,911
26,580 21,390 18,440 1,175 67,585 68,605
22,475 17,868 14,635 8,525 63,503 69,735
24,675 17,693 13,110 1,815 57,293 57,307
19,000 21,060 9,960 6,025 56,045 59,153
15,175 10,186 5,115 2,580 33,056 37,461
9,565 10,450 2,505 5,030 27,550 27,055
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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