Hill Fort
504932323Analyzed2v2 RM
·
24d ago on Sep 7, 2026·
46m 43s·
4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
radii
91 units ordered
War Wagon40
Elite Skirmisher30
Man-at-Arms10
Skirmisher8
Spearman1
Monk1
Trebuchet1
First military 23:11 — Spearman
TwisteR_NooB
110 units ordered
Huskarl47
Pikeman35
Knight17
Battering Ram11
First military 25:49 — Huskarl
RedStallion1713
131 units ordered
Huskarl131
First military 26:06 — Huskarl
ChocoThunder
21 units ordered
Camel Scout11
Cataphract6
Scout Cavalry4
First military 15:18 — Scout Cavalry
Counter units
Each army’s main units and the units that get bonus damage against them — “+15” means 15 extra damage per hit.
radii’s army
and what beats it
beaten by
Spearman
+15
Camel Rider
+9
Skirmisher
+3
beaten by
Skirmisher
+3
beaten by
Hand Cannoneer
+10
Scorpion
+1
TwisteR_NooB’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
beaten by
Hand Cannoneer
+11
Skirmisher
+3
Archer
+3
beaten by
Spearman
+15
Camel Rider
+9
RedStallion1713’s army
and what beats it
beaten by
Hand Cannoneer
+10
Scorpion
+1
ChocoThunder’s army
and what beats it
beaten by
Spearman
+12
Camel Rider
+5
beaten by
Spearman
+15
Camel Rider
+9
beaten by
Spearman
+15
Camel Rider
+9