AoeStats
← RedStallion1713

Hill Fort

504932323Analyzed
2v2 RM · 23d ago on Sep 7, 2026· 46m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
929
+8
🇺🇸 Goths · United States
813
+11
🇺🇸 Koreans · United States
767
-11
🇦🇺 Goths · Australia
684
-8
Player eAPM Actions Feudal Castle Imperial Opening
16 748 10:52 20:29 35:57 ⛏ Fast Castle
14 634 10:41 23:28 — ⛏ Fast Castle
12 581 11:32 24:00 33:47 ⛏ Fast Castle
9 412 12:46 21:55 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
23,270 7,260 6,880 2,800 40,210 58,209
10,160 18,105 6,570 2,545 37,380 41,277
13,900 8,940 5,830 765 29,435 47,706
6,895 4,690 1,660 970 14,215 17,082
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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