AoeStats
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African Clearing

510678251Analyzed
4v4 RM · 10h ago on Oct 2, 2026· 96m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1260
+9
🇧🇷 Varangians · Brazil
1172
+12
🇺🇸 Ethiopians · United States
1127
+13
🇲🇽 Malay · Mexico
1123
+14
🇦🇷 Maya · Argentina
1220
-19
🇵🇪 Wei · Peru
1039
-10
🇺🇸 Burgundians · United States
1038
-10
🇦🇷 Ethiopians · Argentina
1009
-9
Player eAPM Actions Feudal Castle Imperial Opening
62 5,930 13:04 17:13 41:38 ⛏ Fast Castle
57 5,502 14:44 21:33 51:04 ⚔ FC into Archers
41 3,931 12:26 25:00 44:12 ⚔ Scouts into Fish Boom
32 3,112 13:02 20:07 46:13 ⛏ Fast Castle
31 3,026 14:46 23:02 42:58 ⚔ Scout Rush
26 2,529 17:32 21:13 44:01 ⛏ Fast Castle
24 2,344 12:23 22:51 62:31 ⚔ Archer Rush
20 1,906 12:19 19:35 37:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,195 52,755 30,770 5,330 133,050 167,859
60,975 23,043 44,030 4,650 132,698 145,116
57,670 33,175 32,930 2,405 126,180 128,573
61,820 32,410 20,105 4,660 118,995 131,589
56,885 39,418 13,315 4,630 114,248 122,104
40,525 35,288 17,680 7,550 101,043 106,000
40,490 44,160 10,775 950 96,375 110,367
52,215 21,788 14,090 1,040 89,133 95,790
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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