AoeStats
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African Clearing

510671397Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 63m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
1245
+15
🇨🇳 Huns · China
1230
+16
🇨🇳 Mongols · China
1207
+17
🇦🇷 Italians · Argentina
1179
+18
🇺🇸 Vietnamese · United States
1257
-18
🇺🇸 Huns · United States
1228
-17
🇺🇸 Varangians · United States
1211
-16
🇺🇸 Japanese · United States
1182
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 2,759 14:29 36:34 51:46 ⚔ Scout Rush
39 2,436 13:46 27:21 60:44 ⚔ Scout Rush
35 2,235 13:32 17:17 33:42 ⛏ Fast Castle
32 2,003 14:37 23:25 41:01 ⚔ Scout Rush
30 1,890 12:52 25:57 49:52 ⚔ Archer Rush
26 1,669 14:12 18:33 42:53 ⛏ Fast Castle
26 1,666 14:12 24:55 39:09 ⚔ Drush FC
20 1,256 16:40 29:15 48:18 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
43,430 18,393 34,225 4,090 100,138 113,342
28,320 38,720 20,650 5,610 93,300 113,622
22,210 26,626 18,890 1,815 69,541 74,746
23,745 29,527 4,400 1,250 58,922 64,804
28,055 12,110 11,600 2,650 54,415 61,499
24,715 17,190 8,795 2,050 52,750 61,059
20,510 13,985 8,105 2,375 44,975 52,469
17,720 12,648 5,125 2,100 37,593 44,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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