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Arena

510516317Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 55m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
1216
+16
🇨🇳 Celts · China
1156
+18
🇺🇸 Varangians · United States
1149
+19
🇬🇧 Slavs · United Kingdom
1147
+19
🇨🇳 Mapuche · China
1299
-22
🇹🇷 Persians · Türkiye
1259
-20
🇺🇸 Vikings · United States
1133
-15
🇯🇵 Japanese · Japan
1133
-15
Player eAPM Actions Feudal Castle Imperial Opening
56 3,102 9:33 13:57 27:30 ⛏ Fast Castle
51 2,844 9:44 14:51 30:27 ⛏ Fast Castle
29 1,626 11:36 15:23 51:01 ⛏ Fast Castle
28 1,569 10:43 14:37 31:39 ⛏ Fast Castle
25 1,378 10:50 15:10 28:40 ⛏ Fast Castle
21 1,176 8:29 17:14 31:26 ⛏ Fast Castle
19 1,028 10:09 14:57 — ⛏ Fast Castle
15 842 11:44 16:02 28:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,400 21,310 22,275 6,865 86,850 93,489
33,525 19,228 19,710 4,755 77,218 82,969
15,800 29,005 23,920 850 69,575 80,572
29,905 18,640 14,760 5,800 69,105 77,871
25,930 24,550 12,140 3,595 66,215 69,413
25,190 15,075 12,540 1,410 54,215 59,028
23,665 11,225 5,160 3,500 43,550 53,648
3,950 4,959 2,045 2,090 13,044 20,714
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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