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Arena

510510996Analyzed
4v4 RM · 16h ago on Oct 1, 2026· 51m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1225
+14
🇹🇼 Persians · Taiwan
1201
+15
🇫🇷 Ethiopians · France
1182
+16
🇫🇮 Turks · Finland
1147
+17
🇹🇼 Poles · Taiwan
1214
-17
🇯🇵 Malay · Japan
1206
-17
🇷🇺 Danes · Russia
1150
-14
🇨🇳 Italians · China
1136
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 3,207 9:40 14:23 35:48 ⛏ Fast Castle
60 3,100 10:14 14:14 30:56 ⛏ Fast Castle
38 1,992 11:29 15:02 29:02 ⛏ Fast Castle
35 1,840 10:42 13:38 29:23 ⛏ Fast Castle
34 1,769 10:16 14:00 26:54 ⛏ Fast Castle
33 1,715 11:06 16:29 33:56 ⛏ Fast Castle
19 998 11:25 14:58 27:14 ⛏ Fast Castle
18 934 11:09 15:01 24:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,615 18,205 13,525 2,150 82,495 91,384
40,880 21,230 13,095 4,230 79,435 88,882
46,000 17,815 5,495 2,300 71,610 88,334
28,300 16,800 14,445 3,750 63,295 69,163
16,820 26,455 16,915 2,925 63,115 81,802
27,255 25,175 7,190 1,005 60,625 65,307
16,290 10,295 13,845 1,050 41,480 44,161
10,325 16,920 4,925 1,500 33,670 34,464
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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