AoeStats
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African Clearing

510440589Analyzed
4v4 RM · 1d ago on Oct 1, 2026· 51m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Varangians · Vietnam
1425
+7
🇺🇸 Persians · United States
1340
+10
🇺🇸 Wei · United States
1079
+20
🇱🇧 Varangians · Lebanon
1077
+19
🇹🇼 Mongols · Taiwan
1216
-15
🇨🇱 Mapuche · Chile
1186
-14
🇦🇷 Vietnamese · Argentina
1185
-14
🇧🇷 Gurjaras · Brazil
1170
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 3,229 12:07 16:22 45:07 ⛏ Fast Castle
56 2,886 11:46 21:20 43:52 ⚔ Archer Rush
45 2,331 12:08 20:39 41:42 ⚔ Scout Rush
42 2,188 11:50 16:41 30:31 ⛏ Fish Boom FC
35 1,824 12:12 20:01 39:29 ⛏ Fast Castle
31 1,591 12:43 16:51 51:42 ⛏ Fast Castle
24 1,227 15:12 20:02 — ⛏ Fast Castle
21 1,064 13:47 19:53 51:40 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,810 14,530 10,200 3,335 49,875 53,606
19,560 9,386 12,365 2,400 43,711 44,722
11,790 15,099 8,400 3,100 38,389 41,647
12,965 12,725 6,945 950 33,585 34,656
9,000 14,065 7,055 2,335 32,455 35,680
15,540 8,814 4,830 1,950 31,134 34,414
9,600 6,833 5,860 1,400 23,693 22,829
9,355 6,755 2,940 2,575 21,625 21,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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