AoeStats
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MegaRandom

509340550Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 105m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Varangians · New Zealand
1300
+12
🇨🇦 Ethiopians · Canada
1263
+13
🇳🇿 Sicilians · New Zealand
1251
+13
🇳🇿 Britons · New Zealand
1204
+16
🇫🇷 Celts · France
1218
-14
🇺🇸 Varangians · United States
1213
-14
🇨🇿 Mongols · Czechia
1200
-14
🇪🇸 Lithuanians · Spain
1149
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 5,744 11:58 16:20 35:58 ⚔ FC into Archers
43 4,533 12:37 16:24 35:08 ⛏ Fast Castle
41 4,338 12:50 22:44 43:16 ⚔ Archer Rush
38 3,970 10:46 21:22 38:18 ⚔ Scout Rush
36 3,764 10:11 14:33 41:44 ⛏ Fast Castle
33 3,427 11:45 23:13 43:40 ⚔ Scout Rush
18 1,928 11:40 16:00 36:16 ⛏ Fast Castle
12 1,299 11:10 17:35 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,555 78,210 34,350 3,885 207,000 219,825
88,860 63,026 30,840 3,560 186,286 197,164
65,610 47,219 40,210 5,705 158,744 187,464
66,040 45,811 25,575 3,045 140,471 146,042
19,900 75,446 42,240 2,100 139,686 155,274
55,695 19,325 33,005 1,700 109,725 126,293
33,270 43,667 24,975 2,235 104,147 105,931
22,760 37,848 12,845 2,200 75,653 81,939
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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