AoeStats
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Black Forest

509333943Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 55m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Jurchens · Taiwan
1253
+17
🇲🇦 Sicilians · Morocco
1244
+18
🇨🇾 Italians · Cyprus
1208
+19
🇬🇧 Portuguese · United Kingdom
1162
+21
🇳🇿 Persians · New Zealand
1321
-21
🇨🇳 Chinese · China
1298
-20
🇳🇿 Danes · New Zealand
1269
-18
🇳🇿 Khmer · New Zealand
1220
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 2,115 9:23 25:07 37:32 ⚔ Towers FC
35 1,974 11:14 16:41 31:25 ⛏ Fast Castle
34 1,874 10:54 14:55 31:38 ⛏ Fast Castle
33 1,857 10:39 22:19 31:01 ⚔ Archer Rush
32 1,789 10:42 17:22 36:08 ⛏ Fast Castle
31 1,730 13:02 16:53 33:58 ⛏ Fast Castle
31 1,741 12:18 30:58 — ⛏ Fast Castle
25 1,394 11:20 17:28 29:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,360 23,590 26,350 2,340 109,640 120,915
41,185 13,881 18,890 4,350 78,306 91,552
32,915 22,755 13,125 6,495 75,290 85,737
27,570 31,902 12,600 1,495 73,567 79,131
21,425 25,355 18,150 6,200 71,130 96,413
24,060 28,099 14,050 3,160 69,369 81,771
19,470 21,475 14,440 880 56,265 61,220
15,185 10,809 2,760 1,600 30,354 49,353
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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