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Arabia

510293304Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 40m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇱 Persians · Israel
1227
+15
🇺🇸 Saxons · United States
1180
+17
🇧🇪 Franks · Belgium
1145
+19
🇸🇪 Britons · Sweden
1136
+19
🇨🇳 Teutons · China
1251
-19
🇨🇳 Portuguese · China
1229
-19
🇨🇳 Chinese · China
1177
-16
🇮🇹 Burgundians · Italy
1175
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,237 9:19 18:26 — ⚔ Skirmisher Rush
44 1,754 9:15 20:51 — ⚔ Scout Rush
44 1,748 10:23 24:32 — ⚔ Archer Rush
33 1,328 10:22 21:08 — ⚔ M@A FC into Scouts
31 1,222 12:26 17:18 — ⛏ Fast Castle
30 1,193 10:25 27:45 — ⚔ Drush
23 902 11:58 17:27 — ⛏ Fast Castle
23 905 9:44 16:54 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,900 12,038 10,485 2,180 46,603 47,520
17,170 8,710 6,655 600 33,135 36,239
16,220 7,195 7,400 1,050 31,865 35,206
13,630 7,600 5,995 1,880 29,105 33,472
11,965 10,378 3,190 2,650 28,183 31,687
10,655 6,943 3,355 1,770 22,723 24,073
9,560 7,345 5,025 655 22,585 25,982
6,990 5,595 720 2,750 16,055 17,341
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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