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Black Forest

509616534Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 38m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 1,445 10:57 21:30 — ⚔ FC into Skirms
37 1,421 10:22 13:50 30:37 ⛏ Fast Castle
35 1,323 10:16 20:37 34:08 ⚔ M@A into Archers
30 1,138 12:37 17:54 22:42 ◆ FC into Fast Imp
28 1,060 14:27 18:22 22:35 ◆ FC into Fast Imp
28 1,053 12:08 16:16 — ⛏ Fast Castle
26 994 12:23 22:50 32:12 ⛏ Fish Boom FC
20 750 12:00 15:51 32:29 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,800 14,440 7,920 1,800 39,960 44,390
19,970 13,310 5,985 595 39,860 44,062
17,470 12,515 7,125 850 37,960 47,906
12,260 12,910 6,970 1,560 33,700 38,116
11,870 13,148 1,570 2,385 28,973 32,477
8,125 10,081 4,030 1,235 23,471 26,416
5,405 6,793 4,825 0 17,023 18,933
5,975 5,384 3,575 0 14,934 17,588
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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